It’s a base level fighting system lacking any of the interesting, unique mechanics that have made Dragon Ball fighters fun in the past. Great roots, but no tree, no bush, barely a weed. Controlling characters feels great you’ve got a button for punch, kick, energy blast, and evade, with the shoulder buttons charging energy and pulling off super moves. Extreme Butōden’s combat has some strong roots planted. It’s a 3DS game – I don’t care about narrative, I don’t need the envelope to be pushed, all I wanted was good, fun, fighting. Extreme Butōden, I hoped, would sit on the other side of the scale. Where Dragon Ball Xenoverse took some long overdue steps in new directions, it wandered a little far from entertaining mechanics for my liking. I haven’t been satisfied with a Dragon Ball game for some years now.
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